/* -----------------------------------------------------------------------------
*
*  npgeometry.h
*
*  ANTz - realtime 3D data visualization tools for the real-world, based on NPE.
*
*  ANTz is hosted at http://openantz.com and NPE at http://neuralphysics.org
*
*  Written in 2010-2016 by Shane Saxon - saxon@openantz.com
*
*  Please see main.c for a complete list of additional code contributors.
*
*  To the extent possible under law, the author(s) have dedicated all copyright 
*  and related and neighboring rights to this software to the public domain
*  worldwide. This software is distributed without any warranty.
*
*  Released under the CC0 license, which is GPL compatible.
*
*  You should have received a copy of the CC0 Public Domain Dedication along
*  with this software (license file named LICENSE.txt). If not, see
*  http://creativecommons.org/publicdomain/zero/1.0/
*
* --------------------------------------------------------------------------- */

#ifndef NPGLSURFACE_H_
#define NPGLSURFACE_H_

#include "../../npdata.h"

#include "../file/npassimp.h"	//zz models


void npInitGLPrimitive (void* dataRef);
void npCloseGLPrimitive (void* dataRef);

void npGLSurface( bool texture, pNPnode node, void* dataRef);
void npGLSurface2 (bool texture, pNPnode node, void* dataRef); // lv mac port models

void npGLPrimitive( int geometry, float ratio);

void npGLTexture( pNPnode node, void* dataRef);

//zz models
void npInitGeoList( void* dataRef); // lv geolist
void npInitGeoListPrimitives( void* dataRef); // lv geolist 
void npModelStoreDL( struct aiScene* scene, pNPgeolist geolist, void* dataRef); // lv geolist

#endif

